Tales of Draloya

Melody in the Mud

Session #2

Two more men come strolling into town to deal their normal business with the townspeople and its merchants, when they notice the Human dragging a small halfling and a tall skinny elf into the town center. They immediately rush over to investigate and tend to their wounds. Once they have stabilized Rolen and Gannon, they help “John” to his feet to find out what happened. “John” doesn’t share much but thanks them for their help. He walks off to the inn to rest up and grab a drink. Once Rolen awakes he finds “John” and thanks him for the favor of saving his life, and then approaches the innkeeper to see if he had any potions to buy. The innkeeper gives them the name of the local chemist, but warns him that the man has gone slightly mad after both his children were taken and his wife left him. The two men who came into town ask what is going on here and are given a summary of events to catch them up. They have been traveling between here and the northern town of Iragon hunting and trapping the wild life to sell. It has been a while since they were in Black Willow, and had not heard of the missing children. They both join the cause and the party settles in for the night to keep an eye out for any strange activity again. Sure enough that night“John” and Roric, a Wood Elf ranger and one of the two men who came into town that day, begin to hear the melody in the air just as they had last night. This time however they do not spot any figures moving in the night towards the swamp. They proceed to follow the melody into the swamp to find its source, and hopefully the children. As they march through the dark night and think swamp they encounter a group of Koa-Toa. However, with their strength in numbers they easily handle the group and keep moving onward. After another hour or two marching into the thick swamp Rolen feels a vibration in the satchel he is carrying the crystal ball in. When he opens the bag he sees a light glow and the eye he saw before looking back at him. He grabs it and holds it up to the darkness, and the eye looks around but then fades away. The other man who had walked into to town with Roric, Yoheim a Dwarf Paladin, hears a small splash behind him as he is bringing up the rear of the party. As he turns around to ready himself he prepares the rest of the party to fight. A large crocodile shoots out the water directly at Yoheim and clamps down its jaws on his shoulder. After much struggle to defeat the beast, Yoheim pulls back his ax and splits the crocodile down its side and its body falls limp. The party realized that the melody is stronger than it was back in town so they know they are on the right path. They march on till they suddenly run into a large rock structure. They follow the melody around the structure till they reach an opening in the wall, that goes in to reveal a large purple door. The large door has a golden knob and a small sign next to it saying “Knock Knock”. Upon knocking on the door it comes to life and asked the knocker “who’s there?”. Failing to grasp the doors riddle the party tries again and again. Right before the door was about to pounce and attack the party, Rolen walks up and touches the door. A pulse of arcane energy seems to calm the door and it asks him “Who is there?”, to which Rolen answers “Interrupting cow”. “Interrupting cow..” the Door replies, only to interrupted by Rolen with “Mooo.” The door begins to laugh and opens to the party, as the secret to this door was to have the spirit of a child. What they see in front of them is very long hallway and the melody louder then they have ever heard it before. Right before they enter they notice the ground is flat and dusty, as if many people have walked here before. Just then they hear scuffling of feet in the ground behind them, and spot a small crowd of children walking towards the door they are standing in. The party knowing the melody is originating down this hall and is luring the children in, immediately sprints down the hall to stop what every is making it. When they reach the end of the tunnel a smooth walled dome meets them, with a peninsula stretching from the hall to the center of the large room. As they walk to the center the melody is echoing all around them, and then it stops. A haggard looking creature rises from the water surrounding them. It screams out towards the group and Koa-Toa rise all around them and begin to march towards the part. As they fight off the Koa-Toa, the children have reached the hallway and are making their way to the room they are in. Once the last Koa-Toa Falls the haggard beast jumps in to defeat them, and is joined by another of its kind. After defeating one, it’s scream echos out into the room and causes the other to attach with more anger and hatred. Just as the beast seemed to be on its last bit of life, it seemed to gain strength back. The party notices that the children had made it to the room and were appearing to be drained of their life force. They party gave the beast every they had to defeat it before it was too late for the children. With one last blow from the fists of Gannon the Harpy fell and the children stopped. Fear and worry swept over the children’s faces as they realized they were far from home. “John” runs over the children and begins to try and comfort them, assuring them that they would return to Black Willow safe. As he finished this sentence one small boy raised his hand and said “But i’m not from Black Willow…..”


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